I recently completed by playthrough of the Bioshock Trilogy Remastered with 2010’s Bioshock 2. After playing the original Bioshock and then its pre-sequel, Bioshock Infinite, both by Ken Levine, Bioshock 2 is like a breath of fresh air. Both the gameplay and the storytelling in Bioshock is far superior to the other games. But the best thing about the game is that it has an actual message – about the importance of family, the power of mercy, the strength of love, and the possibility of redemption. in its own weird, dystopian way, Bioshock 2 is really about Zion.
Tag: Big Daddy
Bioshock Infinite: Great Ideas, Faulty Storytelling
Herein I review the game Bioshock Infinite and its two DLC extensions, Burial At Sea Episodes 1 & 2. I mostly eschew gameplay (it is a typical first-person shooter with some small variety) in order to focus on the storytelling and character elements in the game. I look at the major characters of the game, important elements, and notable settings and evaluate what they tell us about one another/themselves and how they fit in the overall story. And while I find much to laud in specific memorable moments of the game, the overall storytelling in Infinite and its DLCs leave a lot to be desired. Much of it is contradictory, nonsensical, vague, ill-defined, caricaturistic, and out of character for those involved in the events taking place. The game is enjoyable and playable. It even flirts with some grand ideas. But ultimately it has plot holes big enough to drive a semi-truck through, which brings the entire experience down.